Outer Planets

Introduction
Outer planets are what make up the 270 billion unexplored star systems in the game. The are many interesting aspects to what makes up this more realistic planets.

Unexplored Systems
You don't have to go far to find unexplored star systems. In fact, you can find them in only a couple jumps even in a Turtle.

Celestial Bodies
Typically, outer systems have 4 types of planets: Gas Giants, Rocky Planets, Moons, and Stars. Each planet has interesting charactistics that make it what it is.

Stars
Stars are what light up a system. A single system is capable of having anywhere between 1-5 stars, however it's most common for systems to have 2.

Gas Giants
Gas giants are big colorful planets with bands of gas. Some gas giants you can scoop blue or green gasses of the right shade for oxygen and nitrogen, and more commonly white for hydrogen and possibly tritium as long as you are a high enough level.

Moons
Moons are usually small, rocky worlds orbiting either a rocky planet or a gas giant. Moons can very rarely have atmosphere or oceans, due to most being far to small to hold on to one. Moons often have stats far more extreme than rocky planets, although they tend to not have a very high geo. For example, moons are frequently found with extremely high iron, or some other resource, but are usually geo 1-3. Moons can also be extremely spiky, making it nearly impossible to settle on some moons.

Planets
Planets are usually the most habitable places to create a planet. While moons are easier to terraform, planets usually contain the best balance of resources, while also often being geo 3-5, not to mention having an atmosphere or ocean more often. Planets are also most of the time bigger than moons, meaning more room for players to create colonies.

Planetary Features
While gas giants don't really have any unique planetary features about them besides for having bands of gas, rocky planets and sometimes, moons are full of interesting planetary features.

Atmospheres
Planets with enough gravity usually have some form of an atmosphere. Atmospheres most of the time contain all of the atmospheric gasses (CH4, NH3, CO2, N, H2O, and O2), besides for O2 (oxygen) which is reserved for terraformed planets only. Occasionally planets will be missing one or more of these gasses.

Oceans
Oceans are uncommon planetary features. Oceans can be composed of CH4, NH3, N, and H2O. Oceans made entirely of N (nitrogen) do not require an atmosphere, but all other ocean types do. Oceans are usually made up of one kind of liquid, although sometimes can be made up of mulitple.

Deep Six
Right now SS Deep Six, located in the star system Jam-1 is the only existing space station not in the Apollo Sector. It cannot be docked at. In fact, it only has a contracts board, with ordinary contracts, as well as tons of blueprints. DO NOT get ANY of these blueprints until you are ready to found yourself a colony. These blueprints only work for colonies.

Storyline
Deep Six marks the end of the Susan Steele storyline. Deep Six spoiler alert: Skip over this part if you haven't completed the story line!!!

The Deep Six whereabouts are pretty much useless when getting to Jam-1, however it's required for the storyline. Next you need to buy a hyperdrive. You can get one at Apollo for 1.8 million, but you can get one for only 0.8 million which is 800,000 credits on the Galactic Market. Next you need hydrogen. If you are over level 6 with gas giant scooping, you can do it at Apollo. Otherwise you need to go to the white strip on Vestra's blue gas giant. If you don't skim along the white strip you'll instead get Nitrogen. In order to use a class 1 hyperdrive, you will need a class 1 ship, so you will need to use your ladybug for this. Fortunately, you can just use your Turtle and get to Jam-1 with no problem from either Vulcan or Ceres. You will need a better ship and a better hyperdrive and more hydrogen to jump from any of the other places. Once you're at Jam-1, you can just look around for a little while or just warp over to Deep Six. Go to the contract board and complete the storyline. Jessica will also give you some blueprints.